Completely re-designed Drill UI, bosses, huge gameplay changes, drill events and more!
Hi everyone!
This patch has been in the works for quite some time and I am glad to finally release it.
Version 1.1 Patch Notes
General
- New Bosses.
- New weapons, buildings and drones.
- Slightly reduced the difficulty.
- Knowledge is now gained quicker.
- Shortened the length of each run.
Drill Changes
- Forge – New Drill module used to spend Forge Cores to increase crafted equipment’s power.
- New random events that can happen while drilling!
- Increased chance of finding higher rarity equipment.
- Renamed all gear from old/advanced/expert to now be Mk1/Mk2/Mk3.
In Game Changes
- New level types can now appear, including special boss levels.
- Completely new map generation for tunnel maps. No longer linear paths and more balanced difficulty in comparison to open maps.
- Reworked awareness system – New visual indicator of progress towards next awareness level.
- Enemy waves are now directly tied to awareness and appear each time the bar is filled.
- Artifacts – In each level you will find Artifacts randomly scattered throughout, activating them will provide a bonus but cause the swarm to become more aware.
- Forge Cores – Randomly spread throughout maps, collect them to upgrade your Drills Forge.
- Artifacts and Forge Cores appear white on the minimap.
- Burrowers have been removed from normal maps and can only appear as a negative modifier.
- New Hunt unit command – Units will automatically explore and clear the map.
- Projectiles can no longer go through walls.
- Units and buildings will not aggro or target through walls.
- Vipers are now ranged.
- Blueprints are now obtained 2x faster in the second/third biomes. This should help reduce the grind needed to collect them all.
- Death nests spawn more swarm.
- Can now give orders to units/drones using the minimap.
- Medic units will follow units that are in combat.
- Healthbars now appear over selected entities, or press Left-Alt to show for everything.
- Added display showing average resources gained per second.
- Many bug fixes.
UI Changes
- Completely redesigned the UI in the Drill view.
- New Drill log that captures the history of your current run.